Batch Animation ExporterTakes a folder of animations and transfers them onto any rig with the same controller names. The mel script will create a new folder called TransferedAnimations in the folder where the animations are located so you don't have to override your old animations. You can chose to transfer just a few files or the entire directory.
Crop AnimationCrops your animation based on where the timeslider is set. I.e. If the full animation range is frames 0 - 1000 and you only have animation from frames 20 - 200, move your playback time to 20 - 200. The mel script will crop all animation before and after it and move the keys so the animation starts at frame 0.
Flip BlendshapeThis script flips objects for blend shapes so you don't have to physically model both sides of the object.
Treads CreatorThis mel script generates a working tread system that can be used for tanks, conveyer belts, chains, or anything your imagination can think up. It allows the treads to be animated via a keyframed attribute or through the translation of an object without flipping. i.e. move the tank and the treads rotate accordingly.
Shader ManagerThis mel script helps manage shader files in scenes and allows the creation of "Libraries" which helps store and organize exported shader files for use in other scenes. The script also provides basic hypershade functions such as applying the shaders to objects, selecting shaders and selecting objects with shader.
Mel ListerThis is a useful script to "manage" a folder of scripts. It loads a folder containing MEL scripts and allows you to source them, view a description of them, view and edit them.
Animation Exporter and ImporterExports the animation curve information to a file so it can be imported back onto any object. The exported file is editable in any text editor. The mel script is name based so the animation will transfer on to the object(s) with the same name. |
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| copyright 2006 -- Jeremiah Grant -- jeremiahgrant@gmail.com | ||